Games based on preschool teaching programs and approved by our educational committee
It was never our intention to create an app that is purely educational. Our children already spend all day at school, so there is no need for them to repeat the same things once they get home! But because with young children, play and learning are (and always should be) inseparable, we took the decision to let them have some fun with this newly acquired knowledge. The child feels validated by using the skills learned at school, and we also feel that learning something from a fresh angle allows the child to better understand that subject.
« James’ Amazing Adventures » is a game that has been developed in conjunction with 12 specialists in child education: 2 child psychiatrists, 1 pediatrician, 2 speech therapists, 1 teaching expert, 1 psychologist and 5 teachers.
Together we developed functionalities for innovative games that are perfectly adapted to children:
Difficulty levels that adapt automatically to the child’s own ability level.
In our app, each of the games adapts to the needs of the child: For example, in one same session, the child may play color mixing games at an advanced level if he or she is comfortable in this field but may be tested on logic at an intermediate level if he or she is less skilled in this other area.
During the first levels the child receives assistance if he or she commits too many errors. In this way, the child learns little by little the logic of each game and progresses gently. The child therefore avoids becoming frustrated with failure and can progress at his or her own pace. The child learns more effectively and has more fun!
So how exactly does it work?
At the « very easy » level (for 2 year olds) assistance is comprehensive: after a certain number of errors, the assistance tool restricts the number of options or displays part of the answer. If the child continues to make mistakes, the assistance tool will reveal the answer and the child moves on to the next game. Therefore, the child never becomes stuck and can, little by little, start to understand the logic of the exercise in order to be able to complete the next part more effectively.
At the « easy » and « intermediate » levels, the assistance tool also restricts options if mistakes are made but will not reveal the correct answer. If the child makes too many errors, the game will suggest questions from a lower level. If, however, the child completes this level with no mistakes, he or she will play their next game at a higher level.
At « difficult » level the child is not assisted at all. It he or she commits too many errors the game will suggest easier questions.
In this area, parents can modify the general level of the game and set a limited time of use after which a fun little animation warns the child (and the parent) that time has run out. Of course, this animation always appears after a game has been completed and never blocks any element of the app!
Speaking with other parents, reading questions posted on forums, but also by looking at the press and reading research from specialists, we realized that we read and heard all manner of contradictory opinions on the use of tablets by young children. With everything from “no way they will touch one of those until they turn 18″ to ” the iPad is our nanny” and even “my 9 month old child knows how to scroll through photos on my iPhone by himself, he is a genius”, we felt that it was necessary to be a bit selective and get some clear answers to certain key questions…
So we carried out a little survey, asking questions from parents who have experienced this boom in the presence of screens (tactile or otherwise) and we speaking with specialists in order to gather their opinions as health industry or educational professionals.
We also created a guide: Download the “Parents’ Questions” guide. (only in french for the moment)